of professional-level design experience At least one successfully shipped AA/AAA title on PC or console Experience in level design... – both practice and theory (chokepoints, routes, lines of sight, engagement distances) Experience in working with the shooter genre...
People Can Flyof professional-level design experience At least one successfully shipped AA/AAA title on PC or console Experience in level design... - both practice and theory (chokepoints, routes, lines of sight, engagement distances) Experience in working with the shooter genre...
People Can Fly